Card hell post mortem

This jam was the first time I took F# and Godot to a game jam. I never used either of them before in a gamejam, with earlier projects either using quicksilver and one simple text adventure game with just TS. I also didn’t have much experience so far with Godot, because although my main project uses it the Godot side is rather simple. Similarly, F# is a language I only use when doing Godot stuff, as this is the only context where I like it more than Rust.

F# and Godot part 2

part 1 I went over on why I chose F# and how to set it up with godot. part 2 I will go over how you do some basic godot things in F# like emitting custom signals. Part 3 will go deeper in F# and use it to make a library from Godot easier to use. Setting a value through this._Ready F# is a functional style programming language at its core.

Comments

Just a short post to tell that my blog has a comment section! 🎉 Shout out to both utteranc and github for allowing me to add comments without cost. It is a GREAT hack that the guys over at utteranc made, and I love it. Anyway, that is all have a great day :)

F# and Godot part 1

In this part I will touch on why I chose F# instead of the many other languages that I know and could’ve used with godot. In addition it also goes over on how to set it up. Part 2 will go over how to do some basic things in Godot with F#, like how to emit signals. In part 3 we take a bit deeper dive into F# and use some of its features to extend one of Godot’s libraries so it becomes easier to use.

Hello_World!

I’m Lenscas, just a random developer wanting to have a place to put his thoughts on. As well as put updates for projects and maybe some other stuff. We will see :) Expect to see content about my (still heavily in development) card game and other stuff I end up working on. Currently planned (not in this order) : my thoughts on Quicksilver, the libraries I made for it and its sad demise a dive into using F# with Godot.